House Rules: Merit House Rules

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Catlike Balance

Changes: Prerequisites added to require Dexterity 3+
Source: VtM, p. 479

Friendly Face

Changes: Merit cost raised from 1 point to 2 points.
Source: VtM, p. 479

Huge Size

Changes: House Rule added capping Dexterity to 3.
Source: VtM, p. 479

Addictive Blood

Changes: Merit cost raised from 3 points to 5 points.
Source: LotC, p. 68

Computer Aptitude

Changes: Prerequisites added to require Computer at 3+.
Source: VtM, p. 484

Eidetic Memory

Changes: Prerequisites added to require Perception at 3+.
Source: VtM, p. 484

Cold Read

Changes: Merit cost lowered from 3 point to 2 points.
Source: LotC, p.142

Medium

Changes: House Rule added requiring that characters who possess the Medium Merit have died in their past.
Source: VtM, p. 493

Dynamic Personality

Changes: Prerequisites added to require Charisma 3+.
Source: LotC, p. 48

Hive-Minded

Changes: House Rule added to include Clans Gangrel and Nosferatu.
Source: LotC, p. 86

Natural Leader

Changes: Prerequisites added to require Charisma at 3+.
Source: VtM, p. 487

Clear-Sighted

Changes: House Rule added to allow merit for mortal/mortal+ as well as vampire. Merit cost changed to reflect this.
Mortal/Mortal+ cost: 3pts.
Vampire/Ghoul cost: 5pts.
Source: HtH, p.44