Vampire Disciplines

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While in CharGen, vampire characters receive 3 points to spend on their disciplines. The characters points must be spent on their in-clan disciplines, which have been listed below.

  • Assamite: Celerity, Obfuscate, Quietus
  • Brujah: Celerity, Potence, Presence
  • Followers of Set: Obfuscate, Presence, Serpentis
  • Gangrel: Animalism, Fortitude, Protean
  • Giovanni: Dominate, Necromancy, Potence
  • Malkavians: Auspex, Obfuscate, Dementation or Dominate (See rules below)
  • Nosferatu: Animalism, Obfuscate, Potence
  • Toreador: Auspex, Celerity, Presence
  • Tremere: Auspex, Dominate, Thaumaturgy
  • Ventrue: Dominate, Fortitude, Presence
  • Caitiff: See Caitiff rules

  • This is the page lists all of the vampire disciplines covered on Carpe Noctum, as well as any related houserules, roll information.

    Additional Notes

    • There are merits available in CG that may alter the rules outlining the disciplines a character begins with. In the case of the vampire merit Additional Discipline, a vampire may take an additional discipline that is not in-clan. This merit costs 5 points, and grants access of universal disciplines which are Celerity, Obfuscate, Potence, Presence, Animalism, Fortitude, Dominate and Auspex. The merit does not grant availability for clan-specific disciplines such as Quietus, Serpentis, Protean, Necromancy, Dementation, Thaumaturgy or Obtenebration. clan-soecific disciplines can only be gained through IC story.
    • Another situation where a characters disciplines may not follow the above rule is in regard to the Tremere-specific flaw, Thaumaturgically Inept. This is a -5 point flaw and restricts the Tremere from using the discipline Thaumaturgy.
    • When it comes to learning disciplines ICly, players should remember that ICA=ICC, and that in the case of heavily guarded disciplines such as Serpentis, Thaumaturgy or Necromancy there may be additional consequences to possessing said disciplines.

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