Vampire Disciplines
While in CharGen, vampire characters receive 3 points to spend on their disciplines. The characters points must be spent on their in-clan disciplines, which have been listed below.
-
- Assamite: Celerity, Obfuscate, Quietus
-
- Brujah: Celerity, Potence, Presence
-
- Followers of Set: Obfuscate, Presence, Serpentis
-
- Gangrel: Animalism, Fortitude, Protean
-
- Giovanni: Dominate, Necromancy, Potence
-
- Malkavians: Auspex, Obfuscate, Dementation or Dominate (See rules below)
-
- Nosferatu: Animalism, Obfuscate, Potence
-
- Toreador: Auspex, Celerity, Presence
-
- Tremere: Auspex, Dominate, Thaumaturgy
-
- Ventrue: Dominate, Fortitude, Presence
-
- Caitiff: See Caitiff rules
-
- Lasombra (Antitribu): Potence, Obtenebration, Dominate
There are merits available in CG that may alter the above rule. In the case of the vampire merit Additional Discipline, a vampire may take an additional discipline that is not in-clan. This merit costs 5 points, and grants access of universal disciplines which are Celerity, Obfuscate, Potence, Presence, Animalism, Fortitude, Dominate and Auspex. The merit does not grant availability for clan-specific disciplines such as Quietus, Serpentis, Protean, Necromancy, Dementation, Thaumaturgy or Obtenebration. clan-soecific disciplines can only be gained through IC story.
Another situation where a characters disciplines may not follow the above rule is in regard to the Tremere-specific flaw, Thaumaturgically Inept. This is a -5 point flaw and restricts the Tremere from using the discipline Thaumaturgy.
When it comes to learning disciplines ICly, players should remember that ICA=ICC, and that in the case of heavily guarded disciplines such as Serpentis, Thaumaturgy or Necromancy there may be additional consequences to possessing said disciplines.