House Rules: Merit House Rules
From Carpe Noctem
Revision as of 21:56, 11 February 2022 by Hierophant (talk | contribs)
Contents
Catlike Balance
- Changes: Prerequisites added to require Dexterity 3+
- Source: VtM, p. 479
Friendly Face
- Changes: Merit cost raised from 1 point to 2 points.
- Source: VtM, p. 479
Huge Size
- Changes: House Rule added capping Dexterity to 3.
- Source: VtM, p. 479
Addictive Blood
- Changes: Merit cost raised from 3 points to 5 points.
- Source: LotC, p. 68
Computer Aptitude
- Changes: Prerequisites added to require Computer at 3+.
- Source: VtM, p. 484
Eidetic Memory
- Changes: Prerequisites added to require Perception at 3+.
- Source: VtM, p. 484
Cold Read
- Changes: Merit cost lowered from 3 point to 2 points.
- Source: LotC, p.142
Medium
- Changes: House Rule added requiring that characters who possess the Medium Merit have died in their past.
- Source: VtM, p. 493
Dynamic Personality
- Changes: Prerequisites added to require Charisma 3+.
- Source: LotC, p. 48
Hive-Minded
- Changes: House Rule added to include Clans Gangrel and Nosferatu.
- Source: LotC, p. 86
Natural Leader
- Changes: Prerequisites added to require Charisma at 3+.
- Source: VtM, p. 487
Clear-Sighted
- Changes: House Rule added to allow merit for mortal/mortal+ as well as vampire. Merit cost changed to reflect this.
- Mortal/Mortal+ cost: 3pts.
- Vampire/Ghoul cost: 5pts.
- Source: HtH, p.44