Difference between revisions of "Assamites"

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The Assamites draw most of their childer from the Middle East, North Africa, and surrounding areas, but this does not mean they are all Arab. They also Embrace childer from the Indian subcontinent, Persians, Turks, Malays, Central Asia groups such as the Uzbeks and Kazaks, and various Mediterranean groups. Assamites from European or far Eastern ethnic groups are not unheard of, but are uncommon.  
 
The Assamites draw most of their childer from the Middle East, North Africa, and surrounding areas, but this does not mean they are all Arab. They also Embrace childer from the Indian subcontinent, Persians, Turks, Malays, Central Asia groups such as the Uzbeks and Kazaks, and various Mediterranean groups. Assamites from European or far Eastern ethnic groups are not unheard of, but are uncommon.  
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== The Laws of Haqim ==
 
== The Laws of Haqim ==
 
The loyalists of the clan do not follow the Traditions as such, but instead a set of codes handed down from their founder.
 
The loyalists of the clan do not follow the Traditions as such, but instead a set of codes handed down from their founder.
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'''The Law of Judgment'''
 
'''The Law of Judgment'''
 
Judge those of Caine’s blood and punish them should they be found wanting.  
 
Judge those of Caine’s blood and punish them should they be found wanting.  
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== Creation Notes ==
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Physical Attributes tend to be primary, with some Assamites favoring Social Attributes to help them get close to their prey. Talents and Skills are equally favored, but Knowledges may help the wise Assamite in a pinch. Few Assassins cultivate extensive Backgrounds, and instead specialize in an array of Disciplines that heighten their competence. The most accomplished Assamites follow the Clan’s unique Path of Enlightenment, and those who don’t often have to spend a great deal of effort maintaining their Virtues and Humanity.
 
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== Clan Weakness ==
 
== Clan Weakness ==
Though not a clan weakness as such, Banu Haqim of all castes and bloodlines grow darker with age. The different castes have different weaknesses as listed below.
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Due to the Tremere blood-curse, should an Assamite consume the blood of another Kindred, she suffers one automatic level of unsoakable lethal damage per blood point imbibed. Diablerie attempts result in automatic aggravated damage, one health level per point of permanent Willpower the victim possesses; the would-be diablerist gains no benefits (including Generation reduction) if he survives the process. In addition, Assamites must tithe some of the profits from their contracts to their sires or superiors (generally around 10 percent of all such earnings).
 
 
''Warrior Caste Weakness'': The Warrior Caste suffers from an addiction to vampire vitae and an aura stained by diablerie. Even if they have never actually engaged in diablerie, their aura shows their blood lust clearly.
 
 
 
''Sorcerer Caste Weakness'': Any use of Aura Perception on the Sorcerer Caste reveals that he practices blood magic, even if the character has no knowledge of Thaumaturgy or Assamite Sorcery and even if the observer fails on the static mental challenge required to read the Sorcerer's emotional state.
 
 
 
''Vizier Caste Weakness'': The Vizier Caste has an Obsessive/Compulsive derangement that is related to the creative or intellectual ability in which he has the most Ability traits.  
 
 
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[[File:Assamite-sm.png|Center]]
 
[[File:Assamite-sm.png|Center]]
 
== Clan Details ==
 
== Clan Details ==
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'''Primogen''': ''Unknown''
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'''Plural''': Banu Haqim
 
'''Plural''': Banu Haqim
 
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'''Pronounce''': BAH-nu ha-KEEM
 
'''Pronounce''': BAH-nu ha-KEEM
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'''Nicknames''': The Clan of the Hunt, Assamites, Assassins, Mediators, Lawmen, Judges
 
 
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'''Faction''': Camarilla & Independent
 
'''Faction''': Camarilla & Independent
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: ''Sorcerer Caste'': [[Assamite Sorcery]], [[Obfuscate]], [[Quietus]]
 
: ''Sorcerer Caste'': [[Assamite Sorcery]], [[Obfuscate]], [[Quietus]]
 
: ''Vizier Caste'': [[Auspex]], [[Celerity]], [[Quietus]]
 
: ''Vizier Caste'': [[Auspex]], [[Celerity]], [[Quietus]]
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'''Leader'''''': ''Unknown''
 
 
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Latest revision as of 16:23, 5 July 2023

This Page Needs Rewriting

Based in their hidden fortress Alamut in the Middle East, they are traditionally seen by Western Kindred as dangerous assassins and diablerists, but in truth they are guardians, warriors, and scholars who seek to distance themselves from the Jyhad. Throughout their history, they have remained a self-sufficient and independent clan, although they have recently joined the Camarilla.

The Assamites draw most of their childer from the Middle East, North Africa, and surrounding areas, but this does not mean they are all Arab. They also Embrace childer from the Indian subcontinent, Persians, Turks, Malays, Central Asia groups such as the Uzbeks and Kazaks, and various Mediterranean groups. Assamites from European or far Eastern ethnic groups are not unheard of, but are uncommon.

The Laws of Haqim

The loyalists of the clan do not follow the Traditions as such, but instead a set of codes handed down from their founder.

The Law of Leadership Honor the Eldest among you for he is to rule my House when I am absent.

The Law of Protection Ward the mortals from Caine’s descendants and treat them with honor in all things.

The Law of Destruction Slay not those of the Blood, for that Judgment is for the Eldest alone.

The Law of the Word Deceive not those of the Blood, for my House is founded on Truth.

The Law of Judgment Judge those of Caine’s blood and punish them should they be found wanting.

Creation Notes

Physical Attributes tend to be primary, with some Assamites favoring Social Attributes to help them get close to their prey. Talents and Skills are equally favored, but Knowledges may help the wise Assamite in a pinch. Few Assassins cultivate extensive Backgrounds, and instead specialize in an array of Disciplines that heighten their competence. The most accomplished Assamites follow the Clan’s unique Path of Enlightenment, and those who don’t often have to spend a great deal of effort maintaining their Virtues and Humanity.

Clan Weakness

Due to the Tremere blood-curse, should an Assamite consume the blood of another Kindred, she suffers one automatic level of unsoakable lethal damage per blood point imbibed. Diablerie attempts result in automatic aggravated damage, one health level per point of permanent Willpower the victim possesses; the would-be diablerist gains no benefits (including Generation reduction) if he survives the process. In addition, Assamites must tithe some of the profits from their contracts to their sires or superiors (generally around 10 percent of all such earnings).

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Clan Details

Primogen: Unknown


Plural: Banu Haqim


Pronounce: BAH-nu ha-KEEM


Faction: Camarilla & Independent


Disciplines:

Warrior Caste: Celerity, Obfuscate, Quietus
Sorcerer Caste: Assamite Sorcery, Obfuscate, Quietus
Vizier Caste: Auspex, Celerity, Quietus