Difference between revisions of "Vampire Disciplines"
From Carpe Noctem
Hierophant (talk | contribs) |
Hierophant (talk | contribs) (→Additional Notes) |
||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
This is the page lists all of the vampire disciplines covered on Carpe Noctum, as well as any related houserules, roll information. | This is the page lists all of the vampire disciplines covered on Carpe Noctum, as well as any related houserules, roll information. | ||
− | : | + | === Additional Notes === |
+ | * There are merits available in CG that may alter the rules outlining the disciplines a character begins with. In the case of the vampire merit ''Additional Discipline'', a vampire may take an additional discipline that is not in-clan. This merit costs 5 points, and grants access of universal disciplines which are Celerity, Obfuscate, Potence, Presence, Animalism, Fortitude, Dominate and Auspex. The merit does not grant availability for clan-specific disciplines such as Quietus, Serpentis, Protean, Necromancy, Dementation, Thaumaturgy or Obtenebration. Clan-specific disciplines can only be gained through IC story. | ||
+ | :* Another situation where a characters disciplines may not follow the above rule is in regard to the Tremere-specific flaw, ''Thaumaturgically Inept''. This is a -5 point flaw and restricts the Tremere from using the discipline Thaumaturgy. | ||
+ | * When it comes to learning disciplines ICly, players should remember that ICA=ICC, and that in the case of heavily guarded disciplines such as Serpentis, Thaumaturgy or Necromancy there may be additional consequences to possessing said disciplines. | ||
<table style="width: 100%;"> | <table style="width: 100%;"> | ||
<tr> | <tr> | ||
<td style="width: 30%; padding: 10px; vertical-align: top;"> | <td style="width: 30%; padding: 10px; vertical-align: top;"> | ||
+ | |||
== A == | == A == | ||
+ | * [[Animalism]] | ||
+ | * [[Auspex]] | ||
== B == | == B == | ||
== C == | == C == | ||
+ | * [[Celerity]] | ||
+ | * [[Chimerstry]] | ||
== D == | == D == | ||
+ | * [[Dominate]] | ||
+ | * [[Dementation]] | ||
== E == | == E == | ||
== F == | == F == | ||
+ | * [[Fortitude]] | ||
== G == | == G == | ||
Line 59: | Line 47: | ||
== N == | == N == | ||
+ | * [[Necromancy]] | ||
== O == | == O == | ||
+ | * [[Obfuscate]] | ||
+ | * [[Obtenebration]] | ||
== P == | == P == | ||
− | + | * [[Potence]] | |
+ | * [[Presence]] | ||
+ | * [[Protean]] | ||
</td> | </td> | ||
<td style="width: 30%; border-left: 1px solid #ccc; padding: 10px; vertical-align: top;"> | <td style="width: 30%; border-left: 1px solid #ccc; padding: 10px; vertical-align: top;"> | ||
== Q == | == Q == | ||
+ | * [[Quietus]] | ||
== R == | == R == | ||
== S == | == S == | ||
+ | * [[Serpentis]] | ||
== T == | == T == | ||
+ | * [[Thaumaturgy]] | ||
== U == | == U == | ||
== V == | == V == | ||
+ | * [[Vicissitude]] | ||
== W == | == W == |
Latest revision as of 22:06, 1 July 2023
This is the page lists all of the vampire disciplines covered on Carpe Noctum, as well as any related houserules, roll information.
Additional Notes
- There are merits available in CG that may alter the rules outlining the disciplines a character begins with. In the case of the vampire merit Additional Discipline, a vampire may take an additional discipline that is not in-clan. This merit costs 5 points, and grants access of universal disciplines which are Celerity, Obfuscate, Potence, Presence, Animalism, Fortitude, Dominate and Auspex. The merit does not grant availability for clan-specific disciplines such as Quietus, Serpentis, Protean, Necromancy, Dementation, Thaumaturgy or Obtenebration. Clan-specific disciplines can only be gained through IC story.
- Another situation where a characters disciplines may not follow the above rule is in regard to the Tremere-specific flaw, Thaumaturgically Inept. This is a -5 point flaw and restricts the Tremere from using the discipline Thaumaturgy.
- When it comes to learning disciplines ICly, players should remember that ICA=ICC, and that in the case of heavily guarded disciplines such as Serpentis, Thaumaturgy or Necromancy there may be additional consequences to possessing said disciplines.
ABCDEFGH |
IJKLMNOP |
QRSTUVWXYZ |