Character Death Policy

From Carpe Noctem
Revision as of 16:07, 25 December 2019 by Nyx (talk | contribs) (Created page with "Character deaths happen. Sometimes these events may be unexpected and abrupt, and in the case of a long-played or favorite character, character death can be pretty jarring. Pl...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Character deaths happen. Sometimes these events may be unexpected and abrupt, and in the case of a long-played or favorite character, character death can be pretty jarring. Players should remember that in a game centered on interactions and shared story-telling, where supernatural threats can strike without warning, IC actions can and will lead IC consequences. In some cases these consequences can end in a PC death. Players should also remember that some concepts are more at risk than others, and that by playing a high risk concept they should be prepared to say goodbye to the PC.

When it comes to PK, staff asks that players remember that in cases where a character’s death is a possibility, they should make every effort to play these situations out to the best of their ability. After all, this is just a game.

Also please keep in mind that:

  • Staff will never support the PK of offline characters for any reason.
  • Rage quits will not be tolerated. If a player feels that their PC is being unjustly attacked, they should immediately ask for a time stop and contact staff to have the log of the event reviewed before involved PCs move forward with further RP.
* Those wishing to have the PK reviewed should look here.