Difference between revisions of "Actions and Consequences Policy"
From Carpe Noctem
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− | When it comes to dealing with actions and consequences the rule is simple: | + | When it comes to dealing with actions and consequences the rule is simple: ICA=ICC. |
− | + | Please remember as you play; | |
− | + | : <li> In Character Actions will always lead to In Character Consequences. This means that every IC action will (or should) have an IC reaction. | |
− | + | : <li> Players are expected to understand that by choosing to RP on the game, they are agreeing to accept the consequences of their actions in a sensible and logical way. | |
− | + | : <li> Players have a responsibility to clearly communicate to other players when a scene could result in IC danger. | |
+ | : <li> By joining or remaining part of a scene that has been declared as potentially hazardous, players are agreeing to accept the possible outcomes. | ||
Players should remember that refusing to accept the ICC of their ICA will result in disciplinary actions. | Players should remember that refusing to accept the ICC of their ICA will result in disciplinary actions. | ||
[[Category:Policies]] | [[Category:Policies]] |
Revision as of 23:40, 31 December 2020
When it comes to dealing with actions and consequences the rule is simple: ICA=ICC.
Please remember as you play;
-
- In Character Actions will always lead to In Character Consequences. This means that every IC action will (or should) have an IC reaction.
-
- Players are expected to understand that by choosing to RP on the game, they are agreeing to accept the consequences of their actions in a sensible and logical way.
-
- Players have a responsibility to clearly communicate to other players when a scene could result in IC danger.
-
- By joining or remaining part of a scene that has been declared as potentially hazardous, players are agreeing to accept the possible outcomes.