Difference between revisions of "Attributes"

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Attributes are traits that measure a character's innate capabilities in both the Storyteller and Storytelling systems. They are one of the three main categories of traits, alongside Skills - with which they are often combined to form dice pools - and Advantages.

In both systems, the majority of characters have nine attributes, grouped into three categories: Physical, Social and Mental. Normal mortal humans and most animals are limited to ratings of between 1 and 5, though in extreme cases they may have attribute ratings of zero. Especially large or fast animals may have Physical attributes beyond this range, though they rarely outclass humans in the other categories.

Supernatural creatures are often capable of raising their attributes beyond mortal capability. These greater limits may be temporarily granted by the application of supernatural powers, or permanent, as the creature's supernatural body and mind have potential beyond the limitations of mortals.

Physical Attributes
Strength raw physical strength.
Dexterity speed and ease of movement, covering both full body movement (i.e. gymnastics) and hand-eye coordination.
Stamina physical hardiness, including resistance to disease and physical trauma and how fast you can recover.
Social Attributes
Charisma how you come across to others socially; how you conduct yourself in public when not actively interacting with others.
Manipulation how easily you bend others to your will, either through persuasion or threats.
Appearance your level of attractiveness; may be raised temporarily with clothing or other adornment.
Mental Attributes
Intelligence memory and raw brain power.
Perception your ability to notice things, to perceive the world around you, through all your senses.
Wits quickness of thinking; measures how easily you make leaps of logic or intuition.