Difference between revisions of "Attributes"

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Attributes are traits that measure a character's innate capabilities in both the Storyteller and Storytelling systems. They are one of the three main categories of traits, alongside Skills - with which they are often combined to form dice pools - and Advantages.
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Players should be careful when selecting their attributes, as attributes are more costly and difficult to raise after approval. Raising ones attributes after approval will require RP-backed justifications across a period of time and may not be raised more than (1) level per upgrade event. In some causes, RP can also cause an attribute to be lowered, such as following a permanent injury to a limb (Dexterity or Strength) or disfigurement of the features (Appearance).
  
In both systems, the majority of characters have nine attributes, grouped into three categories: ''Physical'', ''Social'' and ''Mental''. Normal mortal humans and most animals are limited to ratings of between 1 and 5, though in extreme cases they may have attribute ratings of zero. Especially large or fast animals may have Physical attributes beyond this range, though they rarely outclass humans in the other categories.
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CN has done away with the prioritization of Attributes and instead rewards a lump sum of points for players to distribute among their attributes. Attributes all begin at 1 (unless otherwise stated by sphere rules).  
 
 
Supernatural creatures are often capable of raising their attributes beyond mortal capability. These greater limits may be temporarily granted by the application of supernatural powers, or permanent, as the creature's supernatural body and mind have potential beyond the limitations of mortals.  
 
  
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: <li> '''Point Distribution:'''
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:: <li> Mortal & Sub-Spheres: (13) points
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:: <li> Supernatural Spheres: (15) points
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<table style="width:100%">
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<tr style="margin-top:2em;padding-top:0">
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<td style="vertical-align:top;padding-right:.7em; border-right:#333 solid 1px">
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==== The Attributes ====
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: <li> '''Strength''': Represents innate muscle power.
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: <li> '''Dexterity''': Represents agility, speed, and coordination.
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: <li> '''Stamina''': Represents physical resilience and overall physical health.
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: <li> '''Charisma''': Represents the ability to impress and charm through the force of personality.
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: <li> '''Manipulation''': Represents the ability to convince others to view situations/others in a specific light.
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: <li> '''Appearance''': Represents the elements of physical appearance.
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: <li> '''Perception''': Represents the ability to sense one's surrounding environment.
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: <li> '''Intelligence''': Represents problem-solving and logic abilities.
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: <li> '''Wits''': Represents the capacity for quick thinking and to respond using information gathered.
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</td>
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<td class="events" width="35%" style="vertical-align:top; padding-left:.7em">
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!colspan="6"|Physical Attributes
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! Dots !! Level of Aptitude
|-
 
| '''Strength''' || raw physical strength.
 
|-
 
| '''Dexterity''' || speed and ease of movement, covering both full body movement (i.e. gymnastics) and hand-eye coordination.
 
|-
 
| '''Stamina''' || physical hardiness, including resistance to disease and physical trauma and how fast you can recover.
 
|-
 
!colspan="6"|Social Attributes
 
|-
 
| '''Charisma''' || how you come across to others socially; how you conduct yourself in public when not actively interacting with others.
 
 
|-
 
|-
| '''Manipulation''' || how easily you bend others to your will, either through persuasion or threats.
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| ●○○○○ || ''Poor'': Unexercised, unpracticed or inept.
 
|-
 
|-
| '''Appearance''' || your level of attractiveness; may be raised temporarily with clothing or other adornment.  
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| ●●○○○ || ''Average'': The result of occasional effort or application.
 
|-
 
|-
!colspan="6"|Mental Attributes
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| ●●●○○ || ''Good'': Regular practice or effort, or naturally talented.
 
|-
 
|-
| '''Intelligence''' || memory and raw brain power.
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| ●●●●○ || ''Exceptional'': Frequently applied, tested and honed, or naturally gifted.
 
|-
 
|-
| '''Perception''' || your ability to notice things, to perceive the world around you, through all your senses.
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| ●●●●● || ''Incredible'': The peak of normal human capability. Continuously exercised or naturally blessed
|-
 
| '''Wits''' || quickness of thinking; measures how easily you make leaps of logic or intuition.
 
 
|-
 
|-
 
|}
 
|}
[[Category:Creation]]
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</td>
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</tr>
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</table>
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== About Specialties ==
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While attributes represent the broad scope of their natural ability, some characters may have more defined aspects of their attributes. The game uses Specialties to represent this refined aspect. Characters who have relevant specialties in an receive a +1 to dice rolled on tasks involving their specialized attribute. Players can purchase specialties experience points after chargen for attributes 3+.
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Characters may have 3 specialty per attribute, but only 1 specialty can be applied to a single roll. Additional specialties cost 3xp.
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[[Category:Attributes]] [[Category:CharGen]] [[Category:Core]] [[Category:Pending]]

Latest revision as of 19:45, 3 July 2023

Players should be careful when selecting their attributes, as attributes are more costly and difficult to raise after approval. Raising ones attributes after approval will require RP-backed justifications across a period of time and may not be raised more than (1) level per upgrade event. In some causes, RP can also cause an attribute to be lowered, such as following a permanent injury to a limb (Dexterity or Strength) or disfigurement of the features (Appearance).

CN has done away with the prioritization of Attributes and instead rewards a lump sum of points for players to distribute among their attributes. Attributes all begin at 1 (unless otherwise stated by sphere rules).

  • Point Distribution:
  • Mortal & Sub-Spheres: (13) points
  • Supernatural Spheres: (15) points
  • The Attributes

  • Strength: Represents innate muscle power.
  • Dexterity: Represents agility, speed, and coordination.
  • Stamina: Represents physical resilience and overall physical health.
  • Charisma: Represents the ability to impress and charm through the force of personality.
  • Manipulation: Represents the ability to convince others to view situations/others in a specific light.
  • Appearance: Represents the elements of physical appearance.
  • Perception: Represents the ability to sense one's surrounding environment.
  • Intelligence: Represents problem-solving and logic abilities.
  • Wits: Represents the capacity for quick thinking and to respond using information gathered.
  • Dots Level of Aptitude
    ●○○○○ Poor: Unexercised, unpracticed or inept.
    ●●○○○ Average: The result of occasional effort or application.
    ●●●○○ Good: Regular practice or effort, or naturally talented.
    ●●●●○ Exceptional: Frequently applied, tested and honed, or naturally gifted.
    ●●●●● Incredible: The peak of normal human capability. Continuously exercised or naturally blessed

    About Specialties

    While attributes represent the broad scope of their natural ability, some characters may have more defined aspects of their attributes. The game uses Specialties to represent this refined aspect. Characters who have relevant specialties in an receive a +1 to dice rolled on tasks involving their specialized attribute. Players can purchase specialties experience points after chargen for attributes 3+.

    Characters may have 3 specialty per attribute, but only 1 specialty can be applied to a single roll. Additional specialties cost 3xp.