Difference between revisions of "Mortal Application Guide"

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Players will need to include the following information. Please copy/paste the provided sections into the body of your application and fill out the information.  
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<table style="width:100%">
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<tr style="margin-top:2em;padding-top:0">
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<td style="vertical-align:top;padding-right:.7em; border-right:#000 solid 1.5px">
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Getting your character through CharGen is a rather straight forward process, but sometimes it can help to have a slightly more detailed information source than the games CharGen rooms allow. Below we have a step by step guide for getting mortal characters each step of the application process.  
  
: <li> Click [[Mortal Email Application|here]] for the copy/paste mortal application.
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As always, players are welcome to reach out to staff with any questions that they may have concerning their concepts, applications or the game in general. Questions can be @mailed, paged or asked on the games applications channel by typing ''app (question)''.<br>  
 +
<sup><small>● For questions concerning the games channel system, see [[Channels Help]].</small></sup>
  
= Player Information =
+
Once a player is ready to begin their application, they should log in an move into the games CharGen.
Player information is used to help staff navigate between players and their applications. Please make sure that you pay attention to the information you are setting, and report any mistakes to your staffer.  
+
</td>
<li> '''Player ID''': This is used to properly identify the character bit on the game as well as make sure that all alt listings are properly updated upon approval. Need to find your ID? Check the commands in [[Help Registration]].
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<td class="events" width="55%" style="vertical-align:top; padding-left:.7em">
<li> '''Current Alts''': If you have no alts, simply write 'None' here. <br><br>
+
''Below players will find the steps of the games character application process.''
 +
{| class="wikitable"
 +
|-
 +
! CharGen Step !! Walk-Through
 +
|-
 +
| 0: Player Info || Players will set their registration information.
 +
|-
 +
| 1: Attributes || Players will set their characters attributes.
 +
|-
 +
| 2: Abilities || Players will set their characters abilities.
 +
|-
 +
| 3: Backgrounds || Players will set their characters backgrounds.
 +
|-
 +
| 4: Virtues || Players will set their characters virtues.
 +
|-
 +
| 5: Freebies || Players will set their characters freebies, as well as their merits and flaws.
 +
|-
 +
| 6: Written Bits || Players will set their final details, such as timeline and paper-trail.
 +
|-
 +
|}
 +
</td>
 +
</tr>
 +
</table>
 +
== Step 0: Player Information ==
 +
Player information is used to help staff navigate between players and their applications. Please make sure that you pay attention to the information you are setting, and report any mistakes to your staffer. Players can find additional information pertaining to registration by checking out [[Help Registration]], or by typing +Help Registration on the games server.  
  
== Listing Your Information ==
+
: <li> '''Registration''': Players will be asked to create a player ID and register it with an email. This ID is used to help organize and properly identify characters as well as give players access to spending and storing their characters XP. Players are urged not to use fake email addresses, as this email will be used to get access to wiki IDs. Players worried about giving access to their primary email are welcome to make use of free providers such as ymail and gmail. Players are not permitted to have multiple registration IDs.
- Player ID: DudeWheresMyCar <br>
 
- Current Alts: Sandy (Mortal)
 
------
 
  
= Character Basics =
+
: <li> '''Template Selection''': Players will be asked to select their characters template in this room before moving forward into character generation. Templates cannot be changed once a character has moved beyond this room. In the case of a player changing their mind, they will need to reset CG from scratch and return to this room to change their template.
Character basics represent the basic information pertaining to a character as well as small pieces of system such as natures and demeanors. All of this information is required for approval, so please make sure to complete all of these before moving forward.  
+
:: <li> Applicable templates are: Mortal, Psychic, Thaumaturge, Ghoul, Vampire.  
 +
:: <li> This walk-through is specific to the ''Mortal'' Template.  
  
<li> '''Age''': Remember that this game only supports character aged 18+.
+
== Step 1: Setting Attributes ==
<li> '''Nature''': [[Nature and Demeanor List|Nature List]]
 
<li> '''Demeanor''': [[Nature and Demeanor List|Demeanor List]]
 
------
 
= Attributes =
 
 
<table style="width:100%">
 
<table style="width:100%">
 
<tr style="margin-top:2em;padding-top:0">
 
<tr style="margin-top:2em;padding-top:0">
<td style="vertical-align:top;padding-right:.7em; border-right:#a9a8a8 solid 1px">
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<td style="vertical-align:top;padding-right:.7em; border-right:#000 solid 1.5px">
CN has chosen to skip the prioritization of attributes and instead gives players their points in a lump sum to be used as they choose. Also, remember that all attributes begin at 1. More information on Attributes can be found [[Attributes|here]].
+
The next step in character creation is setting the characters Attributes. Attributes are traits that measure a character's innate capabilities. All Mortal characters receive (13) points to spend in this room in addition to the base 1 in each attribute.
 +
 
 +
Carpe Noctem has chosen to skip the prioritization of attributes and instead gives players their points in a lump sum to be used as they choose. Also, remember that all attributes begin at 1.  
  
Keep in Mind...
+
==== Please keep in mind... ====
: <li> No more than <u>1</u> attribute may be at level <u>1</u>.
+
: <li> Characters limited to 1 level 1 attribute in this room.
: <li> No more than <u>1</u> attribute may be at level <u>4</u>.  
+
: <li> Character limited to 1 level 4 attribute in this room.
 
: <li> Mortal characters receive ('''13''') attribute points.
 
: <li> Mortal characters receive ('''13''') attribute points.
  
== Listing Your Attributes ==
+
''Additional information on using attributes in the games system, as well as more detailed definitions of individual attributes, can be located in the Vampire the Masquerade Core, on page 96.''
- Strength: 1 to 3<br>
 
- Dexterity 1 to 2
 
 
</td>
 
</td>
<td class="events" width="25%" style="vertical-align:top; padding-left:.7em">
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<td class="events" width="55%" style="vertical-align:top; padding-left:.7em">
 
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==== Character Attributes ====
== Attributes ==
+
: <li> '''Strength''': Represents innate muscle power, used to determine damage for most combat feats.
: <li> Strength: 1
+
: <li> '''Dexterity''': Represents agility, speed, and coordination as well as ability to hit marks at a distance.
: <li> Dexterity: 1
+
: <li> '''Stamina''': Represents toughness, resilience and determines how much damage a character can take.
: <li> Stamina: 1
+
: <li> '''Charisma''': Represents the ability to impress and charm. Is used to win trust and convey feelings.
: <li> Charisma: 1
+
: <li> '''Manipulation''': Represents the ability to convince or persuade others, and bring temporary obedience, etc.
: <li> Manipulation: 1
+
: <li> '''Appearance''': Represents the elements of physical appearance as well as the strength of appeal toward others.
: <li> Appearance: 1
+
: <li> '''Perception''': Represents the ability to sense one's surrounding environment. Aids in detecting conceal and ambush attempts.
: <li> Intelligence: 1
+
: <li> '''Intelligence''': Represents problem-solving and logic abilities, as well as applying learned logic.
: <li> Perception: 1
+
: <li> '''Wits''': Represents quick thinking and the ability to respond information gathered in immediate surroundings.
: <li> Wits: 1
 
 
</td>
 
</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
------
+
== Step 2: Abilities ==
 +
In this room players set their characters abilities. Abilities are traits that measure a character's skills, talents and knowledges.
  
= Abilities =
+
Like in Attributes, Carpe Noctem has chosen to skip the prioritization of abilities and instead gives players their points in a lump sum to be used as they choose.
CN has chosen to skip the prioritization of abilities and instead gives players their points in a lump sum to be used as they choose. More information on Abilities can be found [[Abilities|here]].
 
  
Keep in Mind...
+
==== Keep in Mind... ====
: <li> No abilities may be raised above <u>3</u>.  
+
: <li> No abilities may be raised above 3 during this step.  
 
: <li> Stats should support the characters concept.  
 
: <li> Stats should support the characters concept.  
: <li> Must have a minimum of <u>2</u> points in all three categories.
 
 
: <li> Mortal characters receive ('''22''') ability points.
 
: <li> Mortal characters receive ('''22''') ability points.
<table style="width: 100%;">
+
 
<tr>
+
<table style="width:100%">
<td style="width: 30%; padding: 10px; vertical-align: top;">
+
<tr style="margin-top:2em;padding-top:0">
== Talents ==
+
<td style="vertical-align:top;padding-right:.7em; border-right:#000 solid 1.5px">
: <li> Alertness: 0
+
==== Talents ====
: <li> Athletics: 0
+
: <li> Alertness
: <li> Awareness: 0
+
: <li> Athletics
: <li> Brawl: 0
+
: <li> Awareness
: <li> Empathy: 0
+
: <li> Brawl
: <li> Expression: 0
+
: <li> Empathy
: <li> Intimidation: 0
+
: <li> Expression
: <li> Leadership: 0
+
: <li> Intimidation
: <li> Streetwise: 0
+
: <li> Leadership
: <li> Subterfuge: 0
+
: <li> Streetwise
 +
: <li> Subterfuge
 
</td>
 
</td>
<td style="width: 30%; border-left: 1px solid #ccc; padding: 10px; vertical-align: top;">
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<td class="events" width="35%" style="vertical-align:top; padding-left:.7em; border-right:#000 solid 1.5px">
== Skills ==
+
==== Skills ====
: <li> Animal-Ken: 0
+
: <li> Animal-Ken
: <li> Crafts: 0
+
: <li> Crafts
: <li> Drive: 0
+
: <li> Drive
: <li> Etiquette: 0
+
: <li> Etiquette
: <li> Firearms: 0
+
: <li> Firearms
: <li> Larceny: 0
+
: <li> Larceny
: <li> Melee: 0
+
: <li> Melee
: <li> Profession: 0
+
: <li> Performance
: <li> Stealth: 0
+
: <li> Stealth
: <li> Survival: 0
+
: <li> Survival
 
</td>
 
</td>
<td style="width: 30%; border-left: 1px solid #ccc; padding: 10px; vertical-align: top;">
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<td class="events" width="35%" style="vertical-align:top; padding-left:.7em">
== Knowledges ==
+
==== Knowledges ====
: <li> Academics: 0
+
: <li> Academics
: <li> Computer: 0
+
: <li> Computer
: <li> Finance: 0
+
: <li> Finance
: <li> Investigation: 0
+
: <li> Investigation
: <li> Law: 0
+
: <li> Law
: <li> Medicine: 0
+
: <li> Medicine
: <li> Occult: 0
+
: <li> Occult
: <li> Politics: 0
+
: <li> Politics
: <li> Science: 0
+
: <li> Science
: <li> Technology: 0
+
: <li> Technology
 
</td>
 
</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
== Listing You Abilities ==
+
 
- Alertness: 0 to 3<br>
+
''Additional information on using abilities in the games system, as well as more detailed definitions of individual abilities, can be located in the Vampire the Masquerade Core, on page 100.''
- Stealth: 0 to 3<br>
+
 
- Occult: 0 to 2
+
== Step 3: Backgrounds ==
------
 
= Backgrounds =
 
 
<table style="width:100%">
 
<table style="width:100%">
 
<tr style="margin-top:2em;padding-top:0">
 
<tr style="margin-top:2em;padding-top:0">
<td style="vertical-align:top;padding-right:.7em; border-right:#a9a8a8 solid 1px">
+
<td style="vertical-align:top;padding-right:.7em; border-right:#000 solid 1.5px">
In this room players set their backgrounds. Keep in mind that some backgrounds will require additional information, while all should be covered in the concept or character timeline. More information on Backgrounds can be found [[Backgrounds|here]].
+
In this room players set their characters backgrounds. Backgrounds are traits that represent elements of a characters background life such as connections, allies, and monetary funds or influence. Some backgrounds require additional information such as notes or justifications, while others may require the player to provide information in a template form.  
  
Please keep in mind...
+
==== Please keep in mind... ====
 
: <li> Selected backgrounds must align with the concept.  
 
: <li> Selected backgrounds must align with the concept.  
 
: <li> Backgrounds may require additional information.  
 
: <li> Backgrounds may require additional information.  
 
: <li> Mortal characters receive ('''5''') background points.  
 
: <li> Mortal characters receive ('''5''') background points.  
 +
 +
''Additional information on using backgrounds in the games system, as well as more detailed definitions of individual backgrounds, can be located in the Vampire the Masquerade Core, on page 110.''
 
</td>
 
</td>
<td class="events" width="25%" style="vertical-align:top; padding-left:.7em">
+
<td class="events" width="35%" style="vertical-align:top; padding-left:.7em">
== Backgrounds ==
+
==== Backgrounds ====
: <li> Allies: 0
+
: <li> Allies
: <li> Alternate Identity: 0
+
: <li> Alternate Identity
: <li> Contacts: 0
+
: <li> Contacts
: <li> Fame: 0
+
: <li> Fame
: <li> Influence: 0
+
: <li> Influence
: <li> Mentor: 0
+
: <li> Mentor
: <li> Resources: 0
+
: <li> Resources
: <li> Retainer: 0
+
: <li> Retainer
: <li> Status: 0
+
: <li> Status
 
</td>
 
</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
== Listing Your Backgrounds ==
 
- Allies: 0 to 1<br>
 
- Fame: 0 to 2<br>
 
- Resources: 0 to 3
 
------
 
  
= Virtues =
+
== Step 4: Virtues ==
Like in Attributes, characters begin with a 1 free dot in each Virtue. Remember that these virtues will help calculate your character's Humanity score as well as their Willpower level.  
+
<table style="width:100%">
 +
<tr style="margin-top:2em;padding-top:0">
 +
<td style="vertical-align:top;padding-right:.7em; border-right:#000 solid 1.5px">
 +
In this room players set their Virtues. Virtues represent the characters moral and emotional strength, as well as helps calculate stats such as willpower and humanity. Like in Attributes, characters begin with a 1 free dot in each Virtue.  
  
Please keep in mind...
+
==== Please keep in mind... ====
 
: <li> Humanity is equal to Conscience + Self-Control
 
: <li> Humanity is equal to Conscience + Self-Control
 
: <li> Willpower is equal to Courage.
 
: <li> Willpower is equal to Courage.
 
: <li> Mortal characters receive ('''7''') virtue points to spend.
 
: <li> Mortal characters receive ('''7''') virtue points to spend.
  
== Virtues ==
+
''Additional information on using virtues in the games system, as well as more detailed definitions of individual virtues, can be located in the Vampire the Masquerade Core, on page 119.''
<table style="width: 100%;">
 
<tr>
 
<td style="width: 30%; padding: 10px; vertical-align: top;">
 
: <li> Conscience: 1
 
 
</td>
 
</td>
<td style="width: 30%; padding: 10px; vertical-align: top;">
+
<td class="events" width="35%" style="vertical-align:top; padding-left:.7em">
: <li> Self-Control: 1
+
==== Virtues ====
</td>
+
: <li> Conscience
<td style="width: 30%; padding: 10px; vertical-align: top;">
+
: <li> Self-Control
: <li> Courage: 1
+
: <li> Courage
 
</td>
 
</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
  
== Listing Your Virtues ==
+
== Step 5: Freebies ==
- Conscience: 1 to 3 <br>
 
- Self-Control: 1 to 3 <br>
 
- Courage: 1 to 4
 
------
 
 
 
= Freebies =
 
 
<table style="width:100%">
 
<table style="width:100%">
 
<tr style="margin-top:2em;padding-top:0">
 
<tr style="margin-top:2em;padding-top:0">
 
<td style="vertical-align:top;padding-right:.7em; border-right:#a9a8a8 solid 1px">
 
<td style="vertical-align:top;padding-right:.7em; border-right:#a9a8a8 solid 1px">
Freebies can be used to increase previously set stats, buy new stats, increase pools as well as purchase Merits and Flaws. Costs are determined by the Freebie Point Chart found below.   
+
In this room players spend their Freebies as well as select their Merits and Flaws. Spending freebies allows players to increase previously set stats, buy new stats, increase pools, etc. The costs of spending freebie points are determined by the Freebie Point Chart found to the right.   
  
 
Please keep in mind...
 
Please keep in mind...
: <li> Characters may only get credit for up to 7 points of flaws.  
+
: <li> Characters may only get credit for up to ('''7''') points of flaws.  
: <li> Characters may take no more than 10 points of merits.
+
: <li> Characters may take no more than ('''10''') points of merits.
: <li> Characters may have no more than 1 level 5 attribute.  
+
: <li> Characters may have no more than 1 level 4+ attribute.  
 
: <li> Characters may have more than 1 level 5 ability.  
 
: <li> Characters may have more than 1 level 5 ability.  
 
: <li> Merits & Flaws marked CharGen Only may not be purchased after this room.
 
: <li> Merits & Flaws marked CharGen Only may not be purchased after this room.
Line 190: Line 199:
 
|-
 
|-
 
| Ability  || 2 per dot
 
| Ability  || 2 per dot
|-
 
| Numina  || 7 per dot
 
 
|-
 
|-
 
| Background  || 1 per dot
 
| Background  || 1 per dot
Line 202: Line 209:
 
|-
 
|-
 
|}
 
|}
 +
: <li> Click [http://www.thehatshop.mudhosting.net/rwiki/Mortal_Merits here] for Merits.
 +
: <li> Click [http://www.thehatshop.mudhosting.net/rwiki/Mortal_Flaws here] for Flaws.
 
</td>
 
</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
== Listing Your Freebies ==
+
''Additional information on spending freebies in the games system check the Vampire the Masquerade Core, on page 122. Information concerning Merits and Flaws can be found in the Vampire the Masquerade Core as well as the Lore of the Clans. See the merits and flaws lists for specific page numbers.''
When submitting your application, do not adjust your stats with freebie points. Add your Freebie spends under the Freebie section and staff will make the adjustments for you. Freebie spends need to be submitted in the following format:
 
: <li> Item to be Adjusted  - Current Rating to New Rating (Freebie Cost)
 
: <li> Ie. Wits 2 to 3 (5 points)
 
------
 
= Character Vitals =
 
Character vitals fill out information that every character should have. This information pertains to their identity(s), past and present, etc. Please be mindful that while your character may not publicly share or even be aware of this information, this data stands as a record of fact. Please think carefully over the following information. Vaguely described or skipped fields will not be accepted.
 
 
 
=== True Identity:===
 
: <li> Birth Name - The name you were born with.
 
: <li> Birth Date - Date of birth (include year)
 
: <li> Birth Location - The name of the town/city, state & country.  
 
: <li> Parents - The name of mother and father.
 
: <li> Living Relatives - Any blood-related living relatives.
 
 
 
=== Current Identity (If Applicable): ===
 
: <li> Current Name - The name you were born with.
 
: <li> Birth Date - Date of birth (include year)
 
: <li> Birth Location - The name of the town/city, state & country.
 
: <li> Parents - The name of mother and father.
 
: <li> Relatives - Any blood-related living relatives.
 
:: <li> Keep In Mind: ‘Alternate Identity Background’ required.
 
 
 
=== Additional Identities (If Applicable): ===
 
: <li> Known Aliases - Any additional aliases you have gone by or are currently going by.
 
 
 
=== Bank Information: ===
 
: <li> Do you have a bank account? What Identity is this under?
 
:: <li> If someone else handles this for the character, please be sure to have purchased Retainer.  
 
 
 
=== Addresses: ===
 
: <li> Do you have an address within the city? Where do you receive mail?
 
:: <li> Fill this out as if your character is already IC. Where will you live? Do you use a PO box? Where do they receive mail?
 
 
 
=== Previous Address(s): ===
 
: <li> What cities will background checks place your character in? What cities/states have they lived in previously to Kingsford.
 
:: <li> This doesn't need to be exact, but please provide the city & state.
 
 
 
=== Conviction Summary (If Applicable): ===
 
: <li> Please list any convictions the character may have had in the past. Please be as detailed as possible with dates and locations and list any time done.
 
:: <li> This information should appear in your background.
 
  
=== Additional Notes (If Applicable): ===
+
== Step 6: Written Bits ==
: <li> Please include any additional notes that may be important to staff or storytellers concerning your character.
+
This stage of the application process consists of finalizing concept and background. Staff ask that players please be detailed in this portion of CharGen, as vague or unclear timelines and notes will not be accepted. We have provided examples of each section to better help players understand application expectation.  
------
 
= Written Portions =
 
When writing the written portions of the app, players should be prepared to think carefully and be as detailed as necessary to give a solid glimpse into their character and who they are.  
 
  
=== Timeline ===
+
: <li> '''Character Timeline''': Rather than writing a traditional background, players will be asked to create a Timeline that outlines their characters life over the years, and covers important events and details that have shaped the character into who they are today. Mortal timelines can be understandably simple, and staff understand that. An example of a mortal timeline can be located [http://www.thehatshop.mudhosting.net/rwiki/Mortal_timeline_Example here].
Players should provide a detailed timeline that covers significant events that shaped the character's life. Please start with the date of birth for the character, and move forward including all important events in the characters life.  
 
  
[ Example Goes Here ]
+
: <li> '''Public Information''': There are  types of Public Information that players may be asked to set. These are Public, Fame, University, Law, Crime, and Faction (when applicable). All characters, regardless of how new they are to the city, should begin play with, at minimum, a public information entry that outlines the characters general reputation in the city without detailing anything supernatural or secret. These can be as simple as 'Bob is a young mechanic employed down at Bobs Garage.' Naturally there are some characters, such as business owners, local celebrities or longtime city natives, who likely have established more information about themselves over the years. This entry should properly reflect the characters concept.
  
=== Known Info ===
+
: In situations where a character possess additional traits that require additional entries to be set, they will also provide those blurbs. For example, assume that Bob is a local university student who also possesses the Fame background for his connection to a well established and influential family. Bob would need to set a Public blurb, a University blurb, and a Fame blurb. His +PInfo may look something like this:
This section of the characters application covers known information pertaining to specific parts of their life. Keep in mind that all characters will have information in Public, regardless of how new a character is to the city. This information can also be updated as the character progresses in their story.  
+
:: <li> '''Public Information''': Bob is a member of the Smith family. He keeps his head down and stays out of trouble. He is enrolled at Prescott University.
: <li> Info Sections are: Public, Fame, Faction, Clan, Streetwise
+
:: <li> '''University Information''': Bob Smith is a freshman at Prescott University. Bob received a full ride to Prescott for his exceptional academic performance. He mostly keeps to himself but he can be seen at the library almost every afternoon.  
:: <li> Fame should only be set if the character has taken the ‘Fame background’.
+
:: <li> '''Fame Information''': Bob is a member of the well respected Smith family. The family can trace their presence back to the founding of the city. In addition to that many of his relatives have gone on to enjoy influential positions in local government and businesses.
:: <li> Streetwise should only be set if the character has points in Streetwise.  
+
: In the case where
  
------
+
In addition to this, players will need to set their characters Public Info and any needed templates or justification notes that the application may require.
  
 +
Once a player is pleased with their application, they should submit it. Please remember that the general expected turnaround for applications is 24 to 48 hours. Please do not approach staff about your applications status until after the 48 hour window. Also, please keep in mind that applications are handled in the order in which they are received.
  
__NOTOC__
+
[[Category:Game Guide]] [[Category:Pending]] [[Category:Mortal]] [[Category:Character Creation]]

Latest revision as of 15:57, 30 December 2022

Getting your character through CharGen is a rather straight forward process, but sometimes it can help to have a slightly more detailed information source than the games CharGen rooms allow. Below we have a step by step guide for getting mortal characters each step of the application process.

As always, players are welcome to reach out to staff with any questions that they may have concerning their concepts, applications or the game in general. Questions can be @mailed, paged or asked on the games applications channel by typing app (question).
● For questions concerning the games channel system, see Channels Help.

Once a player is ready to begin their application, they should log in an move into the games CharGen.

Below players will find the steps of the games character application process.

CharGen Step Walk-Through
0: Player Info Players will set their registration information.
1: Attributes Players will set their characters attributes.
2: Abilities Players will set their characters abilities.
3: Backgrounds Players will set their characters backgrounds.
4: Virtues Players will set their characters virtues.
5: Freebies Players will set their characters freebies, as well as their merits and flaws.
6: Written Bits Players will set their final details, such as timeline and paper-trail.

Step 0: Player Information

Player information is used to help staff navigate between players and their applications. Please make sure that you pay attention to the information you are setting, and report any mistakes to your staffer. Players can find additional information pertaining to registration by checking out Help Registration, or by typing +Help Registration on the games server.

  • Registration: Players will be asked to create a player ID and register it with an email. This ID is used to help organize and properly identify characters as well as give players access to spending and storing their characters XP. Players are urged not to use fake email addresses, as this email will be used to get access to wiki IDs. Players worried about giving access to their primary email are welcome to make use of free providers such as ymail and gmail. Players are not permitted to have multiple registration IDs.
  • Template Selection: Players will be asked to select their characters template in this room before moving forward into character generation. Templates cannot be changed once a character has moved beyond this room. In the case of a player changing their mind, they will need to reset CG from scratch and return to this room to change their template.
  • Applicable templates are: Mortal, Psychic, Thaumaturge, Ghoul, Vampire.
  • This walk-through is specific to the Mortal Template.
  • Step 1: Setting Attributes

    The next step in character creation is setting the characters Attributes. Attributes are traits that measure a character's innate capabilities. All Mortal characters receive (13) points to spend in this room in addition to the base 1 in each attribute.

    Carpe Noctem has chosen to skip the prioritization of attributes and instead gives players their points in a lump sum to be used as they choose. Also, remember that all attributes begin at 1.

    Please keep in mind...

  • Characters limited to 1 level 1 attribute in this room.
  • Character limited to 1 level 4 attribute in this room.
  • Mortal characters receive (13) attribute points.
  • Additional information on using attributes in the games system, as well as more detailed definitions of individual attributes, can be located in the Vampire the Masquerade Core, on page 96.
    

    Character Attributes

  • Strength: Represents innate muscle power, used to determine damage for most combat feats.
  • Dexterity: Represents agility, speed, and coordination as well as ability to hit marks at a distance.
  • Stamina: Represents toughness, resilience and determines how much damage a character can take.
  • Charisma: Represents the ability to impress and charm. Is used to win trust and convey feelings.
  • Manipulation: Represents the ability to convince or persuade others, and bring temporary obedience, etc.
  • Appearance: Represents the elements of physical appearance as well as the strength of appeal toward others.
  • Perception: Represents the ability to sense one's surrounding environment. Aids in detecting conceal and ambush attempts.
  • Intelligence: Represents problem-solving and logic abilities, as well as applying learned logic.
  • Wits: Represents quick thinking and the ability to respond information gathered in immediate surroundings.
  • Step 2: Abilities

    In this room players set their characters abilities. Abilities are traits that measure a character's skills, talents and knowledges.

    Like in Attributes, Carpe Noctem has chosen to skip the prioritization of abilities and instead gives players their points in a lump sum to be used as they choose.

    Keep in Mind...

  • No abilities may be raised above 3 during this step.
  • Stats should support the characters concept.
  • Mortal characters receive (22) ability points.
  • Talents

  • Alertness
  • Athletics
  • Awareness
  • Brawl
  • Empathy
  • Expression
  • Intimidation
  • Leadership
  • Streetwise
  • Subterfuge
  • Skills

  • Animal-Ken
  • Crafts
  • Drive
  • Etiquette
  • Firearms
  • Larceny
  • Melee
  • Performance
  • Stealth
  • Survival
  • Knowledges

  • Academics
  • Computer
  • Finance
  • Investigation
  • Law
  • Medicine
  • Occult
  • Politics
  • Science
  • Technology
  • Additional information on using abilities in the games system, as well as more detailed definitions of individual abilities, can be located in the Vampire the Masquerade Core, on page 100.
    

    Step 3: Backgrounds

    In this room players set their characters backgrounds. Backgrounds are traits that represent elements of a characters background life such as connections, allies, and monetary funds or influence. Some backgrounds require additional information such as notes or justifications, while others may require the player to provide information in a template form.

    Please keep in mind...

  • Selected backgrounds must align with the concept.
  • Backgrounds may require additional information.
  • Mortal characters receive (5) background points.
  • Additional information on using backgrounds in the games system, as well as more detailed definitions of individual backgrounds, can be located in the Vampire the Masquerade Core, on page 110.
    

    Backgrounds

  • Allies
  • Alternate Identity
  • Contacts
  • Fame
  • Influence
  • Mentor
  • Resources
  • Retainer
  • Status
  • Step 4: Virtues

    In this room players set their Virtues. Virtues represent the characters moral and emotional strength, as well as helps calculate stats such as willpower and humanity. Like in Attributes, characters begin with a 1 free dot in each Virtue.

    Please keep in mind...

  • Humanity is equal to Conscience + Self-Control
  • Willpower is equal to Courage.
  • Mortal characters receive (7) virtue points to spend.
  • Additional information on using virtues in the games system, as well as more detailed definitions of individual virtues, can be located in the Vampire the Masquerade Core, on page 119.
    

    Virtues

  • Conscience
  • Self-Control
  • Courage
  • Step 5: Freebies

    In this room players spend their Freebies as well as select their Merits and Flaws. Spending freebies allows players to increase previously set stats, buy new stats, increase pools, etc. The costs of spending freebie points are determined by the Freebie Point Chart found to the right.

    Please keep in mind...

  • Characters may only get credit for up to (7) points of flaws.
  • Characters may take no more than (10) points of merits.
  • Characters may have no more than 1 level 4+ attribute.
  • Characters may have more than 1 level 5 ability.
  • Merits & Flaws marked CharGen Only may not be purchased after this room.
  • Mortal characters receive (15) freebie points to spend.
  • Trait Cost
    Attribute 5 per dot
    Ability 2 per dot
    Background 1 per dot
    Virtue 2 per dot
    Humanity 2 per dot
    Willpower 2 per dot
  • Click here for Merits.
  • Click here for Flaws.
  • Additional information on spending freebies in the games system check the Vampire the Masquerade Core, on page 122. Information concerning Merits and Flaws can be found in the Vampire the Masquerade Core as well as the Lore of the Clans. See the merits and flaws lists for specific page numbers.
    

    Step 6: Written Bits

    This stage of the application process consists of finalizing concept and background. Staff ask that players please be detailed in this portion of CharGen, as vague or unclear timelines and notes will not be accepted. We have provided examples of each section to better help players understand application expectation.

  • Character Timeline: Rather than writing a traditional background, players will be asked to create a Timeline that outlines their characters life over the years, and covers important events and details that have shaped the character into who they are today. Mortal timelines can be understandably simple, and staff understand that. An example of a mortal timeline can be located here.
  • Public Information: There are types of Public Information that players may be asked to set. These are Public, Fame, University, Law, Crime, and Faction (when applicable). All characters, regardless of how new they are to the city, should begin play with, at minimum, a public information entry that outlines the characters general reputation in the city without detailing anything supernatural or secret. These can be as simple as 'Bob is a young mechanic employed down at Bobs Garage.' Naturally there are some characters, such as business owners, local celebrities or longtime city natives, who likely have established more information about themselves over the years. This entry should properly reflect the characters concept.
  • In situations where a character possess additional traits that require additional entries to be set, they will also provide those blurbs. For example, assume that Bob is a local university student who also possesses the Fame background for his connection to a well established and influential family. Bob would need to set a Public blurb, a University blurb, and a Fame blurb. His +PInfo may look something like this:
  • Public Information: Bob is a member of the Smith family. He keeps his head down and stays out of trouble. He is enrolled at Prescott University.
  • University Information: Bob Smith is a freshman at Prescott University. Bob received a full ride to Prescott for his exceptional academic performance. He mostly keeps to himself but he can be seen at the library almost every afternoon.
  • Fame Information: Bob is a member of the well respected Smith family. The family can trace their presence back to the founding of the city. In addition to that many of his relatives have gone on to enjoy influential positions in local government and businesses.
  • In the case where

    In addition to this, players will need to set their characters Public Info and any needed templates or justification notes that the application may require.

    Once a player is pleased with their application, they should submit it. Please remember that the general expected turnaround for applications is 24 to 48 hours. Please do not approach staff about your applications status until after the 48 hour window. Also, please keep in mind that applications are handled in the order in which they are received.