Difference between revisions of "Attributes"

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: <li> '''Point Distribution:'''
 
: <li> '''Point Distribution:'''
:: <li> Mortals/Mortal+ Receive (13) points
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:: <li> Mortal & Sub-Spheres: (13) points
:: <li> Vampire Receive (15) points
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:: <li> Supernatural Spheres: (15) points
 
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<table style="width:100%">
=== The Attributes ===
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<tr style="margin-top:2em;padding-top:0">
: <li> '''Strength''': Represents innate muscle power, used to determine how much they can lift, how far they can leap and how hard they can hit. Strength is used to determine damage for most combat feats.  
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<td style="vertical-align:top;padding-right:.7em; border-right:#333 solid 1px">
: <li> '''Dexterity''': Represents agility, speed, and coordination. This governs their ability to hit marks at a distance as well as physical grace.  
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==== The Attributes ====
: <li> '''Stamina''': Represents physical toughness, durability, resilience and overall physical health. Used to determine how much physical damage a character can take as well as how quickly they recover from injuries/illness.
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: <li> '''Strength''': Represents innate muscle power.  
: <li> '''Charisma''': Represents the ability to impress, please and charm through the force of personality. Can be used to win trust, convey feelings like appreciation and sympathy, etc.
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: <li> '''Dexterity''': Represents agility, speed, and coordination.  
: <li> '''Manipulation''': Represents the ability to convince others to view situations/others in a specific light. Can be used to persuade others, bring temporary obedience, etc.
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: <li> '''Stamina''': Represents physical resilience and overall physical health.  
: <li> '''Appearance''': Represents the elements of physical appearance. Also represents the strength of attitude and body language that can appeal to others.  
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: <li> '''Charisma''': Represents the ability to impress and charm through the force of personality.  
: <li> '''Perception''': Represents the ability to sense one's surrounding environment. This combines senses with natural instinct. Aids in detecting attempts to conceal things, as well as spotting potential ambush attempts.  
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: <li> '''Manipulation''': Represents the ability to convince others to view situations/others in a specific light.  
: <li> '''Intelligence''': Represents problem-solving and logic abilities, as well as the ability to apply learned logic.
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: <li> '''Appearance''': Represents the elements of physical appearance.  
: <li> '''Wits''': Represents the capacity for quick thinking and the ability to respond quickly using information gathered in immediate surroundings. Governs the ability to identify clever courses of action.
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: <li> '''Perception''': Represents the ability to sense one's surrounding environment.  
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: <li> '''Intelligence''': Represents problem-solving and logic abilities.
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: <li> '''Wits''': Represents the capacity for quick thinking and to respond using information gathered.
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</td>
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<td class="events" width="35%" style="vertical-align:top; padding-left:.7em">
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{| class="wikitable"
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|-
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! Dots !! Level of Aptitude
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|-
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| ●○○○○ || ''Poor'': Unexercised, unpracticed or inept.
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|-
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| ●●○○○ || ''Average'': The result of occasional effort or application.
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|-
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| ●●●○○ || ''Good'': Regular practice or effort, or naturally talented.
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|-
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| ●●●●○ || ''Exceptional'': Frequently applied, tested and honed, or naturally gifted.
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|-
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| ●●●●● || ''Incredible'': The peak of normal human capability. Continuously exercised or naturally blessed
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|-
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|}
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</td>
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</tr>
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</table>
  
 
== About Specialties ==
 
== About Specialties ==
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Characters may have 3 specialty per attribute, but only 1 specialty can be applied to a single roll. Additional specialties cost 3xp.
 
Characters may have 3 specialty per attribute, but only 1 specialty can be applied to a single roll. Additional specialties cost 3xp.
  
[[Category:CharGen]]
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[[Category:Attributes]] [[Category:CharGen]] [[Category:Core]] [[Category:Pending]]

Latest revision as of 19:45, 3 July 2023

Players should be careful when selecting their attributes, as attributes are more costly and difficult to raise after approval. Raising ones attributes after approval will require RP-backed justifications across a period of time and may not be raised more than (1) level per upgrade event. In some causes, RP can also cause an attribute to be lowered, such as following a permanent injury to a limb (Dexterity or Strength) or disfigurement of the features (Appearance).

CN has done away with the prioritization of Attributes and instead rewards a lump sum of points for players to distribute among their attributes. Attributes all begin at 1 (unless otherwise stated by sphere rules).

  • Point Distribution:
  • Mortal & Sub-Spheres: (13) points
  • Supernatural Spheres: (15) points
  • The Attributes

  • Strength: Represents innate muscle power.
  • Dexterity: Represents agility, speed, and coordination.
  • Stamina: Represents physical resilience and overall physical health.
  • Charisma: Represents the ability to impress and charm through the force of personality.
  • Manipulation: Represents the ability to convince others to view situations/others in a specific light.
  • Appearance: Represents the elements of physical appearance.
  • Perception: Represents the ability to sense one's surrounding environment.
  • Intelligence: Represents problem-solving and logic abilities.
  • Wits: Represents the capacity for quick thinking and to respond using information gathered.
  • Dots Level of Aptitude
    ●○○○○ Poor: Unexercised, unpracticed or inept.
    ●●○○○ Average: The result of occasional effort or application.
    ●●●○○ Good: Regular practice or effort, or naturally talented.
    ●●●●○ Exceptional: Frequently applied, tested and honed, or naturally gifted.
    ●●●●● Incredible: The peak of normal human capability. Continuously exercised or naturally blessed

    About Specialties

    While attributes represent the broad scope of their natural ability, some characters may have more defined aspects of their attributes. The game uses Specialties to represent this refined aspect. Characters who have relevant specialties in an receive a +1 to dice rolled on tasks involving their specialized attribute. Players can purchase specialties experience points after chargen for attributes 3+.

    Characters may have 3 specialty per attribute, but only 1 specialty can be applied to a single roll. Additional specialties cost 3xp.